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We do so because we feel that forums in which users must engage one another personally are generally warmer, more collegial and friendly.
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This is one of the few rigid rules that we enforce regularly. You took the time to be here, we want to get to know you. We do this in order to keep conversations personal and familiar. Since 1997, we have asked users to sign their real name, first and last, to all posts in the PMDG forum. I just got done with a short trip and will be heading back in a few minutes.1) SIGN YOUR POSTS. The good news is that you can get into turbo props pretty quickly (22 hours for single engine, 35 for multi-engine) or you can fly with career mode off (which is what I started with, since I wanted to fly with 1900C's from the beginning).Īs for flying cargo, there are lots of people who do it you can set up the cabin arrangements for your planes so you can determine whether you have a passenger carrier, a cargo hauler, or a combi.īefore each flight you do a really neat weights and balance on your aircraft based on your flight, and then off you go! Once you land, you can determine things like which aircraft to maintain, whether or not you will buy more aircraft, etc. Career mode forces you to earn your ratings. Also, you can fly with either career mode on or off. You can use "economic mode" in which you have to purchase your aircraft with the funds you have available, or you can turn off economic mode to fly any aircraft in your library. John: you can use any aircraft you have in FS with a few twists. I know I am, and I'm a jaded old FS pilot. I think if you try it out, you'll be impressed. I know I've talked to John about FSP, but I haven't heard of anyone else here using it. I purchased it straight away, as I found it to be the answer to my flight simming dreams.
#Fspassengers old version for free
The game has a full demo for free as long as you operate out of Seattle-Tacoma. If anyone is interested, I could post screen captures of the many screens in the game, but the best bet is for you to try it out yourself. I had to declare an emergency and I landed about 30 minutes later to the sounds (yes, actual sounds!) of fire engines following me to the taxiway. On my third flight, when I tried to retract my landing gear, I found that it would not. The failure simulation module that is built into FSP is amazing, and you can set your failure rate to whatever you want.
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25 and 100 hour inspections are required, and your aircraft are grounded if you fail to maintain them. Want to just fly any plane and not have to play an economic model? Have at it! Want to start with just $125,000 and work your way up from Cessna's and Pipers all the way up to Boeings and Airbuses? Go right ahead! Want to have to earn your ratings and seats? Just do it! There are even more choices if you want to create "startup scenarios."Īs for the flight records, you have to maintain your aircraft.
![fspassengers old version fspassengers old version](http://www.fspassengers.com/images/no_code_fsx.jpg)
FSP changes all that.įirst of all, you can change the way in which you play the game. I've yet to have a week in which I lose money in CP. The financial model of CP is okay, but again, a bit lacking. It's a great game and lots of fun, but lacks some of the granularity, management, and minutiae that I wanted to sink my teeth in to. I used (and still do on occasion) Just Flight's Cargo Pilot. To say my dreams have come true would be an understatement. When I first got into flight simming in 1982 with the Dow-4 Gazelle on the TI-99/4A, I used to dream of simulating my flights in the manner in which FSPassengers 2004 (henceforth FSP) does. this is the add-on I've been waiting over 20 years for.